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Blades In The Dark Link to heading

A game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

His Majesty The Worm Link to heading

His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon. The Game Master is given tools to create a megadungeon called the Underworld. The players create adventurers to explore the Underworld in pursuit of their personal quests. Tarot cards are used as a randomizing element.

Food, hunger, light, and inventory management are central to play and actually fun. Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime! The game has robust procedures. Characters adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World. The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game. Roleplaying drives the game forward.

Mothership Link to heading

The airlock door opens with a faint hiss and a worrying clunk, if you make it back alive and in one piece you should probably get that looked at. You round the corner and the lights flicker on and off in quick rapid bursts. The screams let you know what to expect as the limbs and torsos of what once the rest of your crew round the corner in front of you.

A crew tries (and often fails) to survive the vast expansive of space and all of the human and inhuman horrors it contains.

Simple system with very little to learn to pickup and play. But your character is very unlikely to change much and will almost certainly be dead.

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Mythic Bastionland Link to heading

The seer gave your brief glimpses of the path you should follow but their riddles were hard to unravel. What was clear was the first sign, a one eye raven sitting on the way stone ahead. Riding hard up the path beyond you saw the knight clad in black. As the knight crested the hill you lower your lance to meet them.

Rules light roleplaying in a dreamlike world of knights and myths. Crawl hexes, rule a domain, and remember your oath.

Very Arthurian Knights roaming a kingdom, completing quests and meeting weird seers.

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Stars Without Number Link to heading

The year is 3200 and mankind’s empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?